sexta-feira, 28 de outubro de 2016

Marta Sanchez Desesperada

Joey Carbone, Richie Zito – Project A-Ko Original Soundtrack

 MAGNETIC


Joey Carbone, Richie Zito – Project A-Ko Original Soundtrack
Label:
Polystar ?– H35R-20004
Format:
CD, Album
Country:
Japan
Released:
1986
Genre:
Electronic, Stage & Screen
Style:
Techno, Synth-pop, Soundtrack
Tracklist
1     Morning Light Type A    
2     Dance Away    
3     Spaceship In The Dark    
4     Follow Your Dream    
5     Morning Light Type B    
6     In Your Eyes    
7     Explosion    
8     Follow Your Dream [Instrumental]    
9     Max 5000    
10     Jealous Eyes    
11     Morning Light Type C    
12     Dance Away [Instrumental]


16:43 28/08/2016 DJ DUckmite




magnet:?xt=urn:btih:D1E3A74A2DA28A3526AACD061062E3801B29A7FE&dn=Joey%20Carbone%20And%20Richie%20Zito%20%e2%80%8e%e2%80%93%20%e3%83%97%e3%83%ad%e3%82%b8%e3%82%a7%e3%82%af%e3%83%88A%e5%ad%90%20%e3%82%aa%e3%83%aa%e3%82%b8%e3%83%8a%e3%83%ab%e3%83%bb%e3%82%b5%e3%82%a6%e3%83%b3%e3%83%89%e3%83%88%e3%83%a9%e3%83%83%e3%82%af%20%3d%20Project%20A-Ko%20Original%20Soundtrack%5bPolystar%20%e2%80%8e%e2%80%93%20R28R-1004%5d&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce

quarta-feira, 26 de outubro de 2016

NES LUA SCRiPT FCEUX FiNALLY Super C Select Weapon PLAY1&PLAY2

Super C (USA) [Change Weapon In Game By Pressing Select][Screen Display][PLY1&PLY2][Duckmite]

Super C (USA) [Change Weapon In Game By Pressing Select][Screen Display][PLY1&PLY2][Duckmite]
completo!

Dowload Script Lua
by Duckmite
 --2016.10.25 Recompilado e Editado by Patomite / Recompiled and Edited By Duckmite

    --Waiting! Included the code for GAME GENIE
    --SKTVAK for Super C (USA),64E8XCD
    --SKYVAK for Super C (JAPAN),64F8XCD
    --Enables Select any level in the title screen.
    --Originally developed by myself in 1997.

    --Em breve Sera Incluido o código para GAME GENIE
    --SKTVAK para Super C (USA),64E8XCD
    --SKYVAK para Super C (JAPAN),64F8XCD
    --Que possibilita escolhar qualquer nivel na tela do titulo.
    --Originalmente desenvolvido por eu mesmo em 1997.
















     --Original Edited from SMB2 Lua script by SpiderDave Script
    --Thanks for your release SpiderDave!!!
    --2016.10.25 Recompilado e Editado by Patomite / Recompiled and Edited By Duckmite
    --This script is an edited compilation of the references above.
    --Change the weapons simply by pressing Select! If you enjoy!
    --Este script é uma compilação editada da referencia acima.
    --Troque o Armamento simplesmente apertando Select! Se divirta-se!

    require ".\\SpiderDave\\SpiderDave_functions"



    local function text(x,y,str)
    if (x > 0 and x < 255 and y > 0 and y < 240) then
    gui.text(x,y,str)

    end;
    end;
    function setweapon(cnum)
        memory.writebyte(0x00b8,cnum) --Weapons Memory Adress
        end
      
      
      
--PLY2
        local function text2(x,y,str, color)
    if (x > 0 and x < 255 and y > 0 and y < 240) then
    gui.text(x,y,str)

    end;
    end;
    function setweapon2(cnum)  
      
      
        memory.writebyte(0x00b9,cnum) --Weapons Memory Adress
      

    end




    while (true) do --require / Necessita SpiderDave_functions
        inp = input_read()
        joy = joypad_read()
        ---PLAYER 1
        if joy[1].select_press then
            setweapon((memory.readbyte(0x00b8)+1)%5)
        end
        ---PLAYER 2
        if joy[2].select_press then
            setweapon2((memory.readbyte(0x00b9)+1)%5)
        end
      
        text(5,10,"Actived Special Weapon "..memory.readbyte(0x00b8));
      
      
            if memory.readbyte(0x00b8)==0 then
    text(5,20,"Press Select")
    end
    if memory.readbyte(0x00b8)==1 then
    text(5,20,"M-Weapon")
    end
    if memory.readbyte(0x00b8)==2 then
    text(5,20,"S-Weapon")
    end
    if memory.readbyte(0x00b8)==3 then
    text(5,20,"L-Weapon")
    end
    if memory.readbyte(0x00b8)==4 then
    text(5,20,"F-Weapon")
    end  
      
        text2(130,10,"Actived Special Weapon "..memory.readbyte(0x00b9));
      
      
            if memory.readbyte(0x00b9)==0 then
    text2(130,20,"Press Select")
    end
    if memory.readbyte(0x00b9)==1 then
    text2(130,20,"M-Weapon")
    end
    if memory.readbyte(0x00b9)==2 then
    text2(130,20,"S-Weapon")
    end
    if memory.readbyte(0x00b9)==3 then
    text2(130,20,"L-Weapon")
    end
    if memory.readbyte(0x00b9)==4 then
    text2(130,20,"F-Weapon")
    end  
      
      
        FCEU.frameadvance();
    end;



    --2016.10.25 Recompilado e Editado by Patomite / Recompiled and Edited By Duckmite

    --Waiting! Included the code for GAME GENIE
    --SKTVAK for Super C (USA),64E8XCD
    --SKYVAK for Super C (JAPAN),64F8XCD
    --Enables Select any level in the title screen.
    --Originally developed by myself in 1997.

    --Em breve Sera Incluido o código para GAME GENIE
    --SKTVAK para Super C (USA),64E8XCD
    --SKYVAK para Super C (JAPAN),64F8XCD
    --Que possibilita escolhar qualquer nivel na tela do titulo.
    --Originalmente desenvolvido por eu mesmo em 1997.